Graham Christie
May 30, 2013

The mobile hub: Mobile monetisation and the end of cookies

In his monthly mobile roundup, Graham Christie, partner with Sydney-based Big Mobile, looks at mobile monetisation, the 'death' of the cookie and the behaviour of the increasingly mobile consumer.

Good riddance
Good riddance

Happy birthday

Mobile has been celebrating, as it’s just turned 40 years old. Yup 40 years ago, Martin Cooper, a VP at Motorola, made the first mobile call to friend and rival Joel Engel at AT&T. It took Motorola a further 10 years to develop a commercial product—the Motorola DynaTAC, which cost nearly $4,000 and was about 30 cm tall. For most of the intervening time, the IT&T sector has been understandably hell-bent on reducing the size of the units, and they’ve done well. Probably could do better if the battery lot got their act together. But maybe this is isn’t a problem after all, given phones seem to be getting bigger, and the term ‘phone’ is irrelevant anyway. Let’s move on.

Fastest selling Samsung

Samsung is saying its new S4 is its fastest shipping handset ever (to carriers). The S4 launched across 60 countries and topped 10 million units being purchased by telcos in a month, half as long as SIII took to achieve the same benchmark. The confidence to on-sell to consumers is well placed.

‘What’s in it for me’ - Mobile monetisation

As the content paywall battle simmers on, a new piece of research and thinking has emerged from The Yankee Group. The study, Redefining Virtual Currency, casts some light on consumer’s attitudes to accruing credit through consuming ads, amongst other arrangements. The US virtual currency market is valued at US$47.5 billion and forecasted to grow by 14 per cent to US$55.4 billion by 2017.

Looking beyond these (US) numbers, more notable I think, is the reported willingness of consumers to share personal information as their currency in a trade, i.e. in exchange for a free app download or free content. In the study, approximately 25 per cent of respondents stated they provided information about themselves every three months in order to get a free download of a normally paid app. The Yankee Group rightly argues that consumers controlling some information flow between themselves and media organisations has been the case as long as content has existed, but the ubiquity of smart devices—and also publishers seeking to accelerate the monetisation of digital platforms—is fuelling this.

There’s opportunity for brands as well in content being offered in exchange for users' information. Branded content is seeing real growth across APAC, and I feel this is set to continue whilst we encounter growing regulations around consumer data privacy. Legislators take note: Allow businesses to exercise responsibly in this area, and everybody will be happier.

Graham Christie

Tracking and the cookie

Whilst I’m on the subject of useful data, there have been sharp intakes of breath around the so-called ‘death' of the cookie. Paul Cimino, VP/GM at Merkle, gives cookies as we know them five years.

He’s right, and that is a good thing. The mobile world has always been an unstable, even hostile environment for cookies. Therefore, as necessity is the mother of invention, mobile specialists have become quite adept at building intelligence and delivering relevancy through other techniques. One of the by-products of the perception of a cookie-less future gives the focus ‘big data’ is enjoying some added spice, with organisations already looking to forge closer, more transparent ties to their users, finding a new reason to try a wee bit harder.

Understanding consumer behaviour on mobile

Being able to get a handle on users' mobile media activities has got easier in Australia this month with Nielsen’s launch of an on-device monitoring product within Online Ratings. It shows daily breakdowns across operating systems and devices on sites within Mobile Market Intelligence. This does not include applications currently, however.

Some insights accompanied the launch, of course. For the period from 1 to 15 May, at an aggregate level, traffic by device was: computer, 65 per cent; mobile, 25 per cent; tablet, 9 per cent; other, 1 per cent.

Mobile in retail

Another few building bricks toward scalable NFC’s have fallen into place in Australia with the announcement by EFTPOS, the ubiquitous payment system, of a partnership with C-SAM to trial secure mobile wallet payment technology models.

The mPayment sector is bristling with activity, as mentioned in this space previously, but this seems a gear change for Australia. Earlier in the year Samsung and Visa entered a global partnership where Visa payWave NFC tech will be installed into Samsung models, with the ability, naturally, for customers banks to link into handsets. The important factor in all this is, of course, the base of handsets that have the tech fully enabled, and when critical mass will be reached to achieve a decent level of adoption, thus, creating a competitive marketplace amongst providers and solutions.

That’s not a 2013 reality. Interestingly, in the US, a study by IHL Group on mobile being used at POS to transact acknowledges the space is in its infancy. That said, 28 per cent of retailers plan to adopt some form of mobile POS by the end of 2013.

Mobile futures

The prize to the most mobile-centric global agency CEO goes to Paul Gunning of interactive group, Tribal DDB. He suggests that if his business isn’t deriving 80 per cent of it’s revenue from mobile in the next few years, then it’s going to be in trouble. This feels steep, as the economics don’t stack up against such an aggressive timescale, but Gunning is absolutely right to throw the gauntlet down to his own tribe.

And lastly, at this weeks iAB Australia Awards judging, where incidentally a lot of great digital work was on show, there were more than a few corridor conversations about introducing more mobile-oriented categories into next years awards to reflect the creativity and volume of mobile work. Who could successfully argue against that?

 

Cookie image copyright (c) 123RF Stock Photos

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